BUILD WORLDS
ON THE GPU.
POPX is the POPs Extension for TouchDesigner - a single .tox that adds a full family of GPU-accelerated operators. Generators, falloffs, modifiers, tools, simulations. Native. Fast. Real-time.
GPU-native POPs,
fully integrated in TouchDesigner.
POPX is a native TouchDesigner component, built entirely in TD. Every operator runs on the GPU. No Python loops, no CPU bottleneck, no compile step.
New to TouchDesigner - start with a generator, add a falloff, wire a modifier. Experienced - compose POPX operators like any other node family.
Latest posts and releases.
I'm Yuval, aka Mini UV.
I work in real-time generative art - natural phenomena, physics, and particle systems built in TouchDesigner and GLSL.
When TouchDesigner introduced POPs, I started writing personal tools to move my work fully onto the GPU. Those tools became POPX. I also share tutorials and breakdowns so others can build from here.
