BUILD WORLDS
ON THE GPU.

POPX is the POPs Extension for TouchDesigner - a single .tox that adds a full family of GPU-accelerated operators. Generators, falloffs, modifiers, tools, simulations. Native. Fast. Real-time.

Generators → falloffs → modifiers, wired in TouchDesigner.POPs // GPU // NATIVE

GPU-native POPs,
fully integrated in TouchDesigner.

POPX is a native TouchDesigner component, built entirely in TD. Every operator runs on the GPU. No Python loops, no CPU bottleneck, no compile step.

New to TouchDesigner - start with a generator, add a falloff, wire a modifier. Experienced - compose POPX operators like any other node family.

generatorscreate POPX geometry: instancers, sweeps, patches, subdivision
falloffsspatial fields of influence: noise, curves, paint, infection
modifierstransform POPX operators: position, rotation, scale, pivot, custom attributes
toolsutility: merge, measure, render, convert, align, path-trace
simulationsGPU-driven: fluid, particles, soft body, growth
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Latest posts and releases.

01Subscribe$20/mo or $200/yr. Cancel anytime. Patreon Advanced tier also works.
02Drop in POPX.toxOne .tox file, drag into any TouchDesigner project. No rebuild step.
03Wire operatorsCompose POPX operators like any TOP or SOP family. Everything runs on GPU.
READ THE DOCSGUIDESJOIN DISCORD

I'm Yuval, aka Mini UV.

I work in real-time generative art - natural phenomena, physics, and particle systems built in TouchDesigner and GLSL.

When TouchDesigner introduced POPs, I started writing personal tools to move my work fully onto the GPU. Those tools became POPX. I also share tutorials and breakdowns so others can build from here.

GPUNATIVE
$20PER MONTH
TD 2023.11+SUPPORTED