Texture Falloff
The Texture Falloff applies falloff values by sampling 2D or 3D textures (TOP) using point positions or custom attributes as UVW coordinates. This allows for highly customizable falloff patterns driven by images, procedural textures, or animated content.
Supports various lookup channels (luminance, RGB, alpha), multiple extend modes (repeat, mirror, hold, zero), and interpolation options. Transform controls allow you to translate, rotate, and scale the sampling space, with optional normalization for consistent results regardless of geometry bounds.
The resulting falloff values can be combined with existing falloff attributes, enhanced with procedural noise, remapped with custom curves, and previewed with color ramps. This makes Texture Falloff ideal for creating complex, art-directable patterns by painting falloff maps in external tools or using TouchDesigner's procedural generation capabilities.
POP – POPX/POP GeometryTOP – TexturePOP – POPX_out1