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Convert

generators/convert·v1.3.0
IN:1  OUT:1

The Convert transforms regular POP Geometry into POPX Geometry by packing, if necessary, and adding the required attributes. It can partition geometry by connectivity (separate primitives) or by an existing piece attribute. Since Convert doesn't automatically determine local axis orientation, you may need to use POPX Reorient on the generated instances to align orientations correctly.

PAGEConvert
Number of Pieces to AllocateNumberofpiecesMaximum number of pieces to allocate memory for.
Input Point CountInputpointcountNumber of points in the input geometry.
Number of Pieces DetectedPiecesdetectedRead-only display of the number of pieces detected by connectivity.
Minimum Points per PieceMinpointsperpieceMinimum number of points required for a piece.
Search PassesSearchpassesNumber of passes to search for connectivity.
Piece AttributePieceattrName of the attribute to use for partitioning.
Transfer AttributesTransferattrsAttributes to transfer to the instances.
Generate Vertex NormalsGeneratenormalsGenerates vertex normals for the output geometry.
Max Number of Primitives per PointMaxprimsperpointMaximum number of primitives a point can be part of in the input geometry.
AngleAngleThreshold angle between faces above which shared edge vertices don't share.
Visualize PiecesVisualizepiecesEnables color visualization of pieces.
Visualization SeedVisualizationseedRandom seed for visualization colors.
PAGECommon
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Input 0 POP Geometry
Output 0 POP POPX_out1