> modifiers

Advect

modifiers/advect·v1.3.0
IN:2  OUT:1

The Advect operator moves instances along vector fields. It reads velocity or direction data from point attributes or reference geometry and applies continuous movement based on the sampled vectors.

The operator includes options for rotation alignment, allowing instances to automatically orient themselves in the direction of motion.

PAGEAdvect
GroupGroupIf there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Do FalloffDofalloffEnables falloff-based advection intensity control.
Falloff AttributeFalloffattrSpecifies which attribute to use for falloff values that attenuate advection strength.
Advect AttributeAdvectattrName of the vector attribute to use for advection direction and speed.
Max Search DistanceMaxdistanceMaximum distance to search for nearest neighbor points on reference geometry.
Max Points for AverageMaxptsavgMaximum number of points to include when averaging vectors in Average lookup mode.
Time StepTimestepControls the integration step size for advection movement. Higher values result in faster movement.
Rotate to Vector (Forward Direction)RotatetoEnables automatic rotation of instances to align with the advection vector direction.
Feedback POPFeedbackpopReference to the feedback POP that drives the advection simulation.
Passthrough AttributesPassthroughattrsAttributes to pass through from the initial POP connected to the feedback POP.
Enable LifeEnablelifeEnables lifespan-based particle death when using feedback loop advection.
SeedLifeseedNumerical value that initializes the randomization for life variance.
Life SpanLifespanBase duration in seconds that particles exist before being removed.
Life VarianceLifevarianceRandom variation added to the life span for each particle.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesToggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point PrimitivesConverttoptprimConverts points to primitive points when Render Primitives is toggled off.
SRT / RSTSrtrstSets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Input 0 POP POPX/POP Geometry
Input 1 POP Reference Geometry
Output 0 POP POPX_out1
Advect · Docs