> tools

Light

tools/light·v1.3.0
IN:0  OUT:0

Light is a light source tool for the POPX Path Tracer's lighting system. It functions similarly to TouchDesigner's built-in Light COMP but provides light parameters specifically designed for the Path Tracer's physically-based rendering pipeline.

The Light tool supports five light types: Point Light for omnidirectional illumination, Spot Light with cone angle and falloff controls, Area Light for soft rectangular illumination, Volumetric Light for atmospheric light effects with ray marching, and Environment Light for image-based lighting using an HDR environment map. Each light can be configured with color, intensity, distance attenuation, and optional texture/environment map projection.

Lights are referenced by the Path Tracer through the Render TOP's Lights parameter. To visualize the light as geometry in the scene or render the Environment Light as a background, toggle on the Render Flag on the Light COMP.

PAGELight
DimmerDimmerLight intensity multiplier.
Bi-DirectionalBidirectionalArea and spot lights emit from both sides of surface.
Cone AngleConeangleSpotlight cone angle in degrees.
Cone DeltaConedeltaSpotlight falloff width at cone edge.
Cone RolloffConerollSpotlight intensity falloff curve.
Volumetric StepsVolstepsNumber of ray marching steps for volumetric light evaluation.
Volumetric Density ScaleVoldensityscaleMultiplier for volumetric light density.
Distance-AttenuatedAttenuatedEnables distance-based light intensity falloff.
Attenuation StartAttenuationstartDistance at which light attenuation begins.
Attenuation EndAttenuationendDistance at which light attenuation reaches zero.
Attenuation RolloffAttenuationexpExponent controlling the attenuation falloff curve.
Diffuse ContributionDiffusecontribControls how much this light contributes to diffuse shading.
Specular ContributionSpecularcontribControls how much this light contributes to specular reflections.
Texture/Environment MapTexturemapTexture map projected from the light source, or HDR environment map for Environment Light.
PAGECommon
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.