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Merge

tools/merge·v1.3.0
IN:2  OUT:1

Merge combines multiple POPX geometry streams into a single unified output. This operator is essential for bringing together separate geometry branches in your POPX network, allowing you to process multiple sources as one cohesive stream.

The operator supports multiple inputs that can be dynamically added or removed as needed. Each input accepts POPX Geometry, preserving all attributes, groups, and instance data from the source streams. This makes it easy to combine different geometry types, falloff patterns, or modified branches into a single output for downstream operators.

Merge is commonly used to combine results from parallel processing chains, bring together different geometry variations, or consolidate multiple instance sources before applying unified transformations or effects. All input geometry is preserved without modification, maintaining the integrity of attributes and relationships from each source.

PAGEMerge
In POP(s)PopSequence of POPX Geometry inputs to merge. Click + to add more inputs, - to remove.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesToggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point PrimitivesConverttoptprimConverts points to primitive points when Render Primitives is toggled off.
SRT / RSTSrtrstSets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Input 0 POP POPX/POP Geometry 1
Input 1 POP POPX/POP Geometry 2
Output 0 POP POPX_out1