| Render TOP | Rendertop | Reference to the Render TOP where the fluid rendering output is displayed. |
| Resolution Scale | Resolutionscale | Scale factor for the rendering resolution relative to the Render TOP. |
| Passes | Passes | Number of bilateral blur passes to smooth the depth buffer. |
| Filter Radius | Filterradius | Radius of the bilateral blur filter in pixels. |
| Depth Threshold | Depththreshold | Maximum depth difference allowed during bilateral blur to preserve fluid edges. |
| [+]Material Type | Materialtype | Rendering material mode for the fluid surface. |
| Thickness Scale | Thicknessscale | Scale factor for fluid thickness affecting absorption and refraction calculations. |
| IOR | Ior | Index of refraction for the fluid surface. |
| [+]Extinction Color | Extinction | Color absorbed by the fluid over distance, controlling the tint of thick regions. |
| Absorption Scale | Absorptionscale | Multiplier for the absorption effect based on fluid thickness. |
| Refraction Scale | Refractionscale | Strength of the refraction distortion through the fluid surface. |
| [+]Base Color | Basecolor | Base color of the fluid surface in PBR mode. |
| Specular Level | Specularlevel | Intensity of specular reflections on the fluid surface. |
| Metallic | Metallic | Metallic appearance of the fluid surface. Higher values create more reflective, metal-like surfaces. |
| Roughness | Roughness | Surface roughness of the fluid. Lower values create sharper reflections. |
| Ambient Occlusion | Ambientocclusion | Strength of ambient occlusion darkening in fluid crevices. |
| [+]Emit | Emit | Emissive color added to the fluid surface. |
| [+]Constant | Constant | Constant color added to the final rendering output. |
| Enable Surface Detail | Enablesurfacedetail | Enable procedural surface detail on the fluid. |
| Detail Resolution | Detailresolution | Resolution of the surface detail noise texture. |
| Detail Period | Detailperiod | Spatial frequency of the surface detail pattern. |
| Detail Strength | Detailstrength | Intensity of the surface detail displacement. |
| Environment Map | Envmap | Reference to a TOP used as the environment map for reflections. |
| Render Environment | Renderenvmap | Render the environment map as a background behind the fluid. |
| Enable Tone Map | Enabletonemap | Enable tone mapping on the rendered output. |
| Gamma | Gamma | Gamma correction value for the tone mapped output. |
| Exposure | Exposure | Exposure adjustment for the tone mapped output. |