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Combine Falloff

falloffs/combine-falloff·v1.3.0
IN:2  OUT:1

The Combine Falloff merges multiple falloff attributes using mathematical operations to create layered and complex falloff effects. It supports various combination modes including addition, subtraction, multiplication, division, screen, overlay, and min/max operations.

Enables falloff composition by allowing you to stack and blend multiple falloff sources with independent gain controls. Each falloff input can be individually weighted and processed through a unified combination pipeline.

The result can be previewed with customizable color ramps (heatmap, blackbody, infrared, or custom) and output to a specified attribute for use downstream.

PAGECombine
GroupGroupIf there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Swap Operation OrderSwaporderReverses the order of operands in the combination operation (useful for non-commutative operations like subtraction and division).
Output Falloff AttributeOutputfalloffattrName of the attribute where the combined falloff result will be stored.
FalloffFalloffsSequence of falloff inputs to combine. Each entry specifies a POP source, falloff attribute, and gain multiplier.
In POP(s)Falloffs0popReference to the POP operator containing the falloff attribute to combine.
Falloff AttributeFalloffs0falloffattrName of the falloff attribute to read from the specified POP.
GainFalloffs0gainMultiplier applied to the falloff value before combining (0.0 to 1.0).
PAGEFalloff
Preview FalloffPreviewfalloffWhen enabled, visualizes falloff values using a color ramp.
Open Custom Ramp EditorOpencustumrampeditorOpens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom RampResetcustomrampResets the custom color ramp to its default state.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesToggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point PrimitivesConverttoptprimConverts points to primitive points when Render Primitives is toggled off.
SRT / RSTSrtrstSets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Input 0 POP POPX/POP Geometry 1
Input 1 POP POPX/POP Geometry 2
Output 0 POP POPX_out1