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Object Falloff

falloffs/object-falloff·v1.3.0
IN:2  OUT:1

The Object Falloff creates falloff patterns based on the spatial relationship between points and arbitrary 3D geometry objects. This allows for complex, art-directable falloff patterns driven by modeled shapes rather than mathematical primitives.

Supports multiple area of influence modes including inside/outside detection, surface distance calculations, and surface intersection proximity. Objects can be transformed in 3D space with full control over translation, rotation, scaling, and pivot points, with configurable transform and rotation orders.

The resulting falloff values can be combined with existing falloff attributes, enhanced with procedural noise, remapped with custom curves, and previewed with color ramps.

PAGEObject
GroupGroupIf there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Object GeometryObjectgeometryReference to the POP geometry to use as the falloff object.
Display ObjectDisplayobjectWhen enabled, renders the object geometry in the viewport for visual reference.
ThresholdThresholdDistance threshold for surface intersection detection.
PAGENoise
PAGEObject
Uniform ScaleScaleUniform scaling factor applied to all axes equally.
PAGENoise
PAGEFalloff
Combine Falloff AttributeCombattrscopeSpecifies which falloff attribute to combine with when Combine Operation is not set to Set.
Swap Operation OrderSwaporderReverses the order of operands in the combine operation (A op B becomes B op A).
Combine StrengthCombstrengthBlending factor for the combine operation, ranging from 0 (no effect) to 1 (full effect).
Output Falloff AttributeOutputfalloffattrName of the attribute where the final falloff values will be stored.
Preview FalloffPreviewfalloffWhen enabled, visualizes falloff values using a color ramp.
Open Custom Ramp EditorOpencustumrampeditorOpens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom RampResetcustomrampResets the custom color ramp to its default state.
PAGENoise
Apply NoiseApplynoiseWhen enabled, adds procedural noise to the falloff values for organic variation.
PAGENoise
SeedSeedNumerical value that initializes the randomization.
PeriodPeriodPeriod (scale) of the noise field.
HarmonicsHarmonThe number of higher frequency components to layer on top of the base frequency. 0 harmonics give the base shape.
Harmonic SpreadSpreadThe factor by which the frequency of a harmonic increases relative to the previous harmonic.
Harmonic GainGainAmplitude of the Harmonics layered on top of the base frequency.
AmplitudeAmpThe noise values amplitude (a scale on the values output).
ExponentExpSets the exponent. The internal value is raised by the power of the exponent.
OffsetOffsetAdds an offset to the resulting value.
PAGENoise
Translate 4DT4dnoiseTranslates the points through the 4th noise dimension.
PAGERemap
Enable RemapRemapEnables remapping controls for adjusting falloff value range and distribution.
ClampClampWhen enabled, constrains falloff values to the 0-1 range.
FitFitEnables remapping of falloff values from an input range to an output range.
Auto Input Min MaxAutoAutomatically determines input range from actual min/max falloff values.
Input MinInputminMinimum value of the input range for remapping.
Input MaxInputmaxMaximum value of the input range for remapping.
Output MinOutputminMinimum value of the output range for remapping.
Output MaxOutputmaxMaximum value of the output range for remapping.
InvertInvertReverses the falloff values (1 - value).
Enable Ramp RemapEnablerampremapApplies a custom curve defined by a ramp to remap the falloff values.
Open Ramp EditorOpenrampeditorOpens the ramp editor for defining the custom remapping curve.
Reset RampResetrampResets the remap ramp editor.
Custom Ramp TOPCustomramptopReference to an external TOP for remap control. When specified, overrides the internal ramp editor.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesToggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point PrimitivesConverttoptprimConverts points to primitive points when Render Primitives is toggled off.
SRT / RSTSrtrstSets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Enable FeedbackEnablefeedbackEnables feedback mode for accumulative falloff effects over time.
Initialize FeedbackInitializefeedbackResets the feedback buffer to its initial state.
Input 0 POP POPX/POP Geometry
Input 1 POP Object Geometry
Output 0 POP POPX_out1