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Paint Falloff

falloffs/paint-falloff·v1.3.0
IN:1  OUT:1

The Paint Falloff allows you to interactively paint falloff values directly onto POPX or POP Geometry in the viewport. When Paint Mode is enabled, use the assigned keyboard keys to paint, erase, or clear falloff values with a configurable brush. A Transition Range can be applied to create smooth edges between painted and unpainted regions.

PAGEPaint
GroupGroupIf there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Show GroupShowgroupHighlights non-group instances in red to indicate areas that cannot be painted.
Paint ModePaintmodeEnables interactive paint mode for direct falloff editing in the viewport.
Home AllHomeResets the viewport camera to frame all geometry.
Auto RotateAutorotateAutomatically rotates the viewport camera around the geometry.
PaintPaintHold to paint falloff values onto instances.
Paint KeyPaintkeyKeyboard key used to activate painting.
EraseEraseHold to erase painted falloff values from instances.
Erase KeyErasekeyKeyboard key used to activate erasing.
Erase AllEraseallClears all painted falloff values.
Erase All KeyEraseallkeyKeyboard key used to erase all painted values.
Display BrushDisplaybrushDisplays the brush as a sphere in the viewport.
Brush SizeBrushsizeSize of the paint and erase brush.
Transition RangeTransitionrangeWidth of the soft transition zone at the edge of painted regions.
Transition AlignTransitionalignShifts the transition zone inward or outward relative to the paint boundary.
PAGEFalloff
Combine Falloff AttributeCombattrscopeSpecifies which falloff attribute to combine with when Combine Operation is not set to Set.
Swap Operation OrderSwaporderReverses the order of operands in the combine operation (A op B becomes B op A).
Combine StrengthCombstrengthBlending factor for the combine operation, ranging from 0 (no effect) to 1 (full effect).
Output Falloff AttributeOutputfalloffattrName of the attribute where the final falloff values will be stored.
Preview FalloffPreviewfalloffWhen enabled, visualizes falloff values using a color ramp.
Open Custom Ramp EditorOpencustumrampeditorOpens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom RampResetcustomrampResets the custom color ramp to its default state.
PAGERemap
Enable RemapRemapEnables remapping controls for adjusting falloff value range and distribution.
ClampClampWhen enabled, constrains falloff values to the 0-1 range.
FitFitEnables remapping of falloff values from an input range to an output range.
Auto Input Min MaxAutoAutomatically determines input range from actual min/max falloff values.
Input MinInputminMinimum value of the input range for remapping.
Input MaxInputmaxMaximum value of the input range for remapping.
Output MinOutputminMinimum value of the output range for remapping.
Output MaxOutputmaxMaximum value of the output range for remapping.
InvertInvertReverses the falloff values (1 - value).
Enable Ramp RemapEnablerampremapApplies a custom curve defined by a ramp to remap the falloff values.
Open Ramp EditorOpenrampeditorOpens the ramp editor for defining the custom remapping curve.
Reset RampResetrampResets the remap ramp editor.
Custom Ramp TOPCustomramptopReference to an external TOP for remap control. When specified, overrides the internal ramp editor.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesToggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point PrimitivesConverttoptprimConverts points to primitive points when Render Primitives is toggled off.
SRT / RSTSrtrstSets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Input 0 POP POPX/POP Geometry
Output 0 POP POPX_out1