| [+]Surface Shape | Surfaceshape | Type of cross-section shape to use. |
| Width | Width | Width of the swept surface. Can be overridden by a LineWidth point attribute. |
| Columns | Columns | Number of columns for round tube cross-section. |
| Round Corners | Roundcorners | Enables rounded corners for square tubes. |
| Corner Radius | Cornerradius | Radius of rounded corners. |
| Corner Sides | Cornersides | Number of sides for rounded corners. |
| Scale Cross Sections | Scalecrosssections | Scale factor for input cross-sections. |
| Unique Points | Uniquepoints | Generates unique vertices per polygon. |
| [+]Skin | Skinops | Skin primitive method. |
| N | Inc | N value when skinning groups of N input primitives or every N input primitives. |
| Closed Surface | Closedsurface | The last vertex is connected to the first vertex. |
| Output Quads | Outputquads | Whether to output quad primitives instead of triangle primitives. |
| Apply Scale Along Curve | Applyscale | Enables scale variation along the curve. |
| Open Scale Ramp Editor | Openscalerampeditor | Opens the scale ramp editor. |
| Reset Scale Ramp | Resetscaleramp | Resets the scale ramp to default. |
| Custom Scale TOP | Customscaletop | Reference to an external Ramp TOP for scale control. When specified, overrides the internal ramp editor. |
| Scale by Attribute | Scalebyattr | Enables scale control via a point attribute instead of the ramp or TOP. |
| Scale Attribute | Scaleattr | Name of the point attribute to use for scale values when Scale by Attribute is enabled. |
| Apply Color Along Curve | Applycolor | Enables color variation along the curve. |
| Open Color Ramp Editor | Opencolorrampeditor | Opens the color ramp editor. |
| Reset Color Ramp | Resetcolorramp | Resets the color ramp to default. |
| Custom Color TOP | Customcolortop | Reference to an external Ramp TOP for color control. When specified, overrides the internal ramp editor. |
| Generate Vertex Normals | Generatevertexnormals | Generates vertex normals for the output geometry. |
| Max Number of Primitives per Point | Maxprimsperpoint | Maximum number of primitives a point can be part of in the input geometry. |
| Angle | Anglenormal | For vertex normals, the threshold angle between faces above which the shared edge vertices don't share normals. |