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Color Modifier

modifiers/color-modifier·v1.3.0
IN:1  OUT:1

The Color Modifier modifies the color of each instance based on falloff values. It uses a color ramp (gradient) to map falloff attribute values to colors, enabling visually dynamic effects based on spatial relationships, proximity, or any custom falloff attribute.

You can customize the color palette using the Ramp parameter, which accepts either an internal ramp editor or an external Ramp TOP reference. This allows for flexible color mapping from smooth gradients to complex multi-color patterns.

PAGEColor
GroupGroupIf there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Falloff AttributeFalloffattrSpecifies which attribute to use for falloff values that drive the color ramp lookup.
Open Color Ramp EditorOpencolorrampeditorOpens the internal ramp editor for customizing the color gradient.
Reset Color RampResetcolorrampResets the internal ramp to default gradient values.
Custom Color TOPCustomcolortopReference to an external Ramp TOP for color palette.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesToggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point PrimitivesConverttoptprimConverts points to primitive points when Render Primitives is toggled off.
SRT / RSTSrtrstSets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Input 0 POP POPX/POP Geometry
Output 0 POP POPX_out1